Virtual reality is becoming increasingly popular and
with that the market is making a shift to meet this virtual demand. With this comes the question, can everything
be represented virtually. When I was
helping my parents redo their kitchen we went into a few different places to
get estimates. The one we ended up going
with represented the kitchen in the best way because that person made a virtual
kitchen for us, based on our kitchen’s dimensions and what we like, and helped
us see exactly what it would look like.
At first we saw a 2D representation where he put a cabinet here, placed
our window there, and basically made a blueprint of the kitchen. With the push of a button we were in the
kitchen looking around it, and that was just on the computer screen. More than that a interior designer actually
put on a pair of virtual reality goggles on us and let us walk around an
apartment looking at different pieces of furniture and design. It was amazing to hear him ask, “where are
you now?” every time we pointed at something we like. This leads me to see some
pros and cons for this platform. First
the pros: a. we can see products in a whole new dimension allowing us to better
understand what is being sold. B. It can help designers get their actual
products made right the first time. C. People
from around the world can see exactly what a company is selling (ex: viewing a
home to purchase virtually which already exists as well). D. It is a way to preserve the past as explained
in In Room 100, It’s Sid and Nancy All Over Again by Saki Knafo, where a
hotel is represented as it was before management was fired and changes were
made. The cons are: a. It takes time to make these
virtual reality representations. B. It is difficult to get the virtual
representation to look exactly like the real one, with all the details. C. The
time it takes to produce these is costly as well. Despite the many cons I
believe the pro’s outweigh them. Due to
a easier way to “touch and feel” the product we are selling and buying I
believe this fosters creativity. Take Minecraft
for example as discussed in After
Second Life, Can Virtual Worlds Get a Reboot? By Diane Metha of Forbes. She discusses how even in this Lego like
virtual reality world it allows kids to express themselves creatively. This creativity will help them in the future
because it is at this young age that their minds are absorbing this information
like a sponge. It allows people to pay more attention to
details for products being designed. In
fact, I believe that in the future virtual reality will become the standard for
many forms of advertising, especially in the real estate market, where at times
it is difficult to sell the product that can sometimes not be actually seen
without fully representing it in a way such as this one.
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